Tribes: Ascend GPU & CPU Performance Test
Most of our game performance reviews feature triple-A blockbusters, just we're changing stride for this write-up as we examine Tribes: Arise, a free-to-play shooter released past Hi-Rez Studios on April 12. The Tribes franchise has deep roots in multiplayer shooter history, with Starsiege: Tribes making huge waves in the late 90s and 2 other PC entries following in 2001 and 2004. The series has lain dormant since, but Hi-Rez hopes to revive the classic shooter with a 21st century monetization scheme.
Considered a successor to Tribes 2, Tribes: Arise embraces its heritage by incorporating the same fast-paced combat, tons of maps, weapons, vehicles and unique traversal mechanics. At the same time, it adds a new course-based arrangement. At that place are 9 classes spread across iii armor tiers (calorie-free, medium and heavy) with switchable load-outs that have unlike gear and deployables. Players can either unlock weapons and such through in-game experience, or by purchasing them outright with existent money.
Despite its freemium additions, reviews from both users and critics seem to exist overwhelmingly positive -- glowing, even. The title has directly positive feedback on Metacritic and our own Product Finder 84 . We imagine nostalgia-enamored sometime schoolhouse gamers wrote some of the reviews, but they tin't all be incorrect. Feel complimentary to share your opinions in the comments, but we'll focus on the game'south performance from here on.
Tribes: Ascend is built on a modified Unreal Engine three and interestingly, it shares some similarities with UT3. For instance, it lacks built-in voice communication though it lets players outcome audible commands to each other. Anyhow, back on topic: the game simply supports DirectX nine graphics but the recommended specs are relatively high, calling for a GeForce GTX 560 or Radeon HD 6950 with a quad-core processor. Because those requirements, nosotros're hoping the game gives our exam hardware a nice conditioning...
Testing Methodology
We'll spare you lot the trouble of counting the list below: nosotros're testing 24 AMD and Nvidia graphics cards beyond all toll ranges. The latest official drivers were used for each. Nosotros installed an overclocked Intel Core i7-2600K in our testbed to remove whatever CPU bottlenecks that could influence loftier-terminate GPU scores.
Nosotros used Fraps to measure frame rates during a minute of gameplay from Tribes: Ascend Training, Target Practice mode. This ensured easily reproducible results versus testing in an actual multiplayer game, which wouldn't remain the same over testing two dozen graphics cards at three resolutions.
Exam System Specs
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Tribes: Ascend is very customizable if you're into turning knobs and flipping switches, but there are also 5 quality presets: minimal, low, medium, high and very high. We ran all tests using very high quality settings. Finally, nosotros tested at three common resolutions: 1680x1050, 1920x1200 and 2560x1600.
Source: https://www.techspot.com/review/522-tribes-ascend-performance-test/
Posted by: grimsleymase1975.blogspot.com

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